C++ Keywords
C++ is a powerful language. In C++ we can write structured programs and object-oriented programs also. C++ is a superset of C and therefore most constructs of C are legal in C++ with their meaning unchanged. However, there are some exceptions and additions.
Token:
When the compiler is processing the source code of a C++ program, each group of characters separated by white space is called a token. Tokens are the smallest individual units in a program. A C++ program is written using tokens. It has the following tokens:
1.Keywords
2.Identifiers
3.Constants
4.Strings
5.Operators
Keywords (also known as reserved words) have special meaning to the C++ compiler and are always written or typed in short(lower) cases. Keywords are words that the language uses for a special purpose, such as void, int, public, etc. It can’t be used for a variable name or function name. Below is the table for the complete set of C++ keywords.
C++ Keyword | |||
---|---|---|---|
asm | double | new | switch |
auto | else | operator | template |
break | enum | private | this |
case | extern | protected | throw |
catch | float | public | try |
char | for | register | typedef |
class | friend | return | union |
const | goto | short | unsigned |
continue | if | signed | virtual |
default | inline | sizedof | void |
delete | int | static | volatile |
do | long | struct | while |
asm :
To declare that a block of code is to be passed to the assembler.
auto:
A storage class specifier that is used to define objects in a block.
reak:
Terminates a switch statement or a loop.
case:
Used specifically within a switch statement to specify a match for the statement’s expression.
catch:
Specifies actions taken when an exception occurs.
char:
Fundamental data type that defines character objects.
class:
To declare a user-defined type that encapsulates data members and operations or member functions.
const:
To define objects whose value will not alter throughout the lifetime of program execution.
continue:-
Transfers control to the start of a loop.
default:-
Handles expression values in a switch statement that are not handled by case.
delete:
Memory deallocation operator.
do:
indicate the start of a do-while statement in which the sub-statement is executed repeatedly until the value of the expression is logical-false.
double:
Fundamental data type used to define a floating-point number.
else:
Used specifically in an if-else statement.
enum:
To declare a user-defined enumeration data type.
extern:
An identifier specified as extern has external linkage to the block.
float:-
Fundamental data type used to define a floating-point number.
for:
Indicates the start of a statement to achieve repetitive control.
friend: A class or operation whose implementation can access the private data members of a class.
goto:
Transfer control to a specified label.
if:
Indicate the start of an if statement to achieve selective control.
inline:
A function specifier that indicates to the compiler that inline substitution of the function body is to be preferred to the usual function call implementation.
int:
Fundamental data type used to define integer objects.
long:
A data type modifier that defines a 32-bit int or an extended double.
new: Memory allocation operator.
operator:
Overloads a c++ operator with a new declaration.
private:
Declares class members which are not visible outside the class.
protected:
Declares class members which are private except to derived classes
public:
Declares class members who are visible outside the class.
register:
A storage class specifier that is an auto specifier, but which also indicates to the compiler that an object will be frequently used and should therefore be kept in a register.
return:
Returns an object to a function’s caller.
short:
A data type modifier that defines a 16-bit int number.
signed:
A data type modifier that indicates an object’s sign is to be stored in the high-order bit.
sizeof:
Returns the size of an object in bytes.
static:
The lifetime of an object-defined static exists throughout the lifetime of program execution.
struct :
To declare new types that encapsulate both data and member functions.
switch :
This keyword used in the “Switch statement”.
template :
parameterized or generic type.
this :
A class pointer points to an object or instance of the class.
throw :
Generate an exception.
try :
Indicates the start of a block of exception handlers.
typedef :
Synonym for another integral or user-defined type.
union:
Similar to a structure, struct, in that it can hold different types of data, but a union can hold only one of its members at a given time.
unsigned :
A data type modifier that indicates the high-order bit is to be used for an object.
virtual: :
A function specifier that declares a member function of a class that will be redefined by a derived class.
void :
Absent of a type or function parameter list.
volatile:
Define an object which may vary in value in a way that is undetectable to the compiler.
while:
Start of a while statement and end of a do-while statement.
What is identifier and how it is different from keywords:
Identifiers refer to the name of variables, functions, arrays, classes, etc. created by the programmer. They are the fundamental requirement of any language.
Rules for naming identifiers:
Identifier name can not start with a digit or any special character.
A keyword cannot be used as s identifier name.
Only alphabetic characters, digits, and underscores are permitted.
The upper case and lower case letters are distinct. i.e., A and a are different in C++
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